Working on the VR project, I mainly played a role in assisting others in whatever needed being done for this week's work. Animations were, for the most part, done. I had one animation that needed fixing, so I went in and did some editing and sent it back in. The original of the Thumb up animation looked like his thumbs were dislocated, so i went in and made them more relaxed. Once I got my animation obligations done, I worked a lot in playtesting and populating the level with our interactable books. And boy howdy there are many.... around 600 to be exact. I kept checking in with Bryce and they seemed to not break the level once he got his work implemented, so they've stayed in the build. If, as the project progresses, we may need to take a step back with the sheer number of books, we will likely be replacing them with non-interactable ones. For now though, players can enjoy a big interactive experience with lots of books to trash the environment with.
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Final Sprint | Monster Lady Project | Animator's Update
What I did this Sprint: Did final adjustments to the animation file Played around with the lighting and assisted Willow wherever needed Wor...
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Working on the VR project, I mainly played a role in assisting others in whatever needed being done for this week's work. Animations wer...
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For this pass of the project, a lot of my work was already completed with the last pass for animation. In that vein, my job this time aroun...
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This week I went in and edited the animations for our project and pushed the movement further. After seeing the animations in the project, ...
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