This week I went in and edited the animations for our project and pushed the movement further. After seeing the animations in the project, they needed to be pushed much further so that the subtle animations done were more obvious. I originally wanted my animations to be very subtle, but in doing so, they were too subtle for the first pass. I went in and did this for all of the animations besides the wand hold one. Besides this it was a lot of research and reference hunting for other people and assisting in playtests for other people. This week was primarily about polishing assets and then reimporting them into engine.
Thursday, November 2, 2023
Harry Potter VR | Week 10
This week I went in and edited the animations for our project and pushed the movement further. After seeing the animations in the project, they needed to be pushed much further so that the subtle animations done were more obvious. I originally wanted my animations to be very subtle, but in doing so, they were too subtle for the first pass. I went in and did this for all of the animations besides the wand hold one. Besides this it was a lot of research and reference hunting for other people and assisting in playtests for other people. This week was primarily about polishing assets and then reimporting them into engine.
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