Wednesday, June 19, 2024

Sprint 3 Animation Pass 1

 

So for the majority of the two weeks, we focused on troubleshooting some rig stuff that have been integrating funny with the animation. We tried to attack it with motion paths, lattices, and other options but in the end we still have some weird stuff going on with it and we'll likely make some adjustments to the animation so that it fits better with the rig file. 

Eventually, I ended up animating the file as is as best as I could with the animation in mind using the IK. 

Then I went on to set up the powerpoint to be filled out by my teammates for their sections. 

Animation Update - Integrating tail IK and animation 

https://www.youtube.com/watch?v=wwoM72a_phE



Wednesday, June 5, 2024

Common Art Project | Sprint 2

Project Contribution Update:

I met with Cal and did rig adjustment meetings and made sure that rigs and animation files were going to be able to work well together. We had some issues with the IK and the wings that got resolved. 

I created an animation file structure now that I had a rig file to work with so the animation files can get rig updates on the regular. 

I completed the animation blockout for the project. 

I created and formatted the presentation to be ready for my team members to add in their content into the presentation 

I imported my animation into engine and created an in-engine presentable render of the animation for the presentation. 

Presentation Link: 
https://docs.google.com/presentation/d/1RfyM73bru6w9UUbzrxwyKzRYhGgwGlQIbQDEWeX41GA/edit?usp=sharing 

Animation Block Out In Maya AND In Engine 



Wednesday, May 22, 2024

Common Art Summer Project - Code Name: Monster Lady

I got together with the team and we set up our project directory 

I, along with the other members of the team, worked on a Pintrest board and did research as to the kind of character that we wanted to design and found references for the type of creature we'd want to work on. 



We met and broke down the project into the specifics of what we want for the final design, bringing together multiple concept artworks into one design. 

I then figured out the motion path of the character for their showcase demo and created an animatic based on this motion path. 

Then, after getting my hands dirty working on it, I did some research and broke down the character into needing 3 different kinds of references: Birds, Chinese Dragons, Mermaids. 

I sat down with the other members of the team and fleshed out the team's Sprint Schedule

I compiled everyone's Pur Ref boards and exported them onto the powerpoint and compiled it into a master Pur Ref board. 

I formatted and created the powerpoint for the presentation and formatted it for presentability. 



I took our deliverables schedule and broke it down into a presentable format for the presentation. 



Check out the full PPT Presentation: 
https://docs.google.com/presentation/d/1N3NSPAZu5RTHWfPt4jjSkwWWEfCLbKqNP7S6GrPMMt0/edit?usp=sharing 

Thursday, February 8, 2024

Final Sprint | Monster Lady Project | Animator's Update

What I did this Sprint:  Did final adjustments to the animation file Played around with the lighting and assisted Willow wherever needed Wor...